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LightWave 3D

Proven for years in television, film, and games, LightWave 3DŽ is also being used to create graphics for print, web, industrial design, architecture, medical imaging, and many other applications. A full, robust program, LightWave 3D includes many of the tools that others sell separately. Soft-body dynamics, particles, hair and fur, plus unlimited render nodes, to name a few; LightWave 3D ships with all the tools an artist needs to create virtually anything.

Score: 86.6%


Create and edit text in exactly the same way it will appear in the drawing. Apply style, font, and other text properties to characters and words in the text object. Hatch multiple continuous boundaries with a single command and easily calculate both individual and cumulative hatch areas. Store frequently used blocks and hatches in customized tool palettes. Automatically apply preassigned tool properties as you insert content, and drag predefined content from your drawings.

Score: 86.6%

DeBabelizer Pro

DeBabelizer is recognised as a must-have tool for automating media production on the desktop. With exciting new features and an improved interface, DeBabelizer Pro is more powerful and easier to use than ever!

Score: 86.6%


3D Virtual Worlds
Virtual Worlds News

Second Life: It's not a game
Fortune's David Kirkpatrick reports on why IBM's Sam Palmisano and other tech leaders think Second Life could be a gold mine.
By David Kirkpatrick, Fortune senior editor
January 23 2007: 2:24 PM EST

NEW YORK (Fortune) -- Last November in Beijing, IBM gathered 2,000 employees, with 5,000 more watching on the web, to unveil a series of global initiatives on digital storage, branchless banking, and the like. During the presentation, CEO Sam Palmisano walked up to an onstage PC, logged onto the online three-dimensional virtual world called Second Life, and took command of the cartoon-like "avatar" that represents him there.

He then visited a version of Beijing's Forbidden City built on virtual real estate, dropping by an IBM (Charts) meeting where avatars controlled by employees in Australia, Florida, India, Ireland, and elsewhere were discussing supercomputing. Among the initiatives announced by Palmisano that day: a $10 million project to help build out the "3-D Internet" exemplified by Second Life.
By early January more than 3,000 IBM employees had acquired their own avatars, and about 300 were routinely conducting company business inside Second Life. "The 3-D Internet may at first appear to be eye candy," Palmisano writes in an e-mail interview, "but don't get hung up on how frivolous some of its initial uses may seem." He calls 3-D realms such as Second Life the "next phase of the Internet's evolution" and says they may have "the same level of impact" as the first Web explosion.

There's no question that Second Life's initial uses have gotten a lot of media attention in recent months. And indeed, Second Life's admixture of fantasy and reality is intoxicating. The software you download from lets you imagine you're stepping inside your PC's screen to inhabit and move about in a brightly colored, three-dimensional world that resembles Grand Theft Auto crossed with Lord of the Rings.


IBM's chief steps into 'Second Life' for incubator launch
IBM's chief executive, Sam Palmisano, is set to launch a $100 million investment to incubate new businesses--and he will make the announcement in both the physical and virtual worlds.
By Martin LaMonica, Staff Writer, CNET
Published: November 13, 2006, 9:01 PM PST

Palmisano is scheduled to host a "town hall" meeting in Beijing and in the Second Life virtual world on Tuesday to tell IBM employees about the investment, which will be spread over two years.

The financial commitment stems from IBM's InnovationJam, an online brainstorming session that the company says brought together more than 150,000 people over two 72-hour periods. The goal of the InnovationJam was to develop new business ideas through large-scale collaboration.

IBM has hosted internal online brainstorming sessions since 2001. For the InnovationJam session in July, IBM for the first time invited partners, customers and IBM employees' family members to participate.

Nearly 50,000 ideas were posted and then winnowed down, in part using sophisticated analytical software. IBM hosted another jam to vote on and refine the ideas. These were eventually reduced to 10, all of which are being funded.

"Clearly, the numbers tell a story. The world, and particularly this company, is ready for new forms of collaboration and new forms of solution and opportunity generation," said David Yaun, the corporate vice president in charge of innovation programs at IBM.

Palmisano plans to give details of the 10 initiatives that came out of the InnovationJam in Beijing, a move that underscores IBM's commitment to working in China.


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